Battlezone Chat Transcript for February 01, 1998
Area-S : The Real Time Warzone
http://area-s.gamestats.com
[markin] hi everybody.

[DrunkOM] Alright, let's get this show on the road

[markin] My name is Mike Arkin, and I'm the Producer of Battlezone.

[DrunkOM] Hey Mike, thanks for coming.

[markin] No problem, thanks for hosting the chat.

[DrunkOM] Mike, while we wait for a few questions, why don't you tell us a little bit about Battlezone.

[markin] Lets start with the simple questions until I warm up.... OK, Battlezone is a combination of Action and Real Time Strategy.

[markin] It is based on what was once the I76 (Interstate '76) engine, with some borrowed Strategic AI from Dark Reign.

[DrunkOM] Our first Question is from Rapala

[Rapala] Based on the engine and the what looks to be, great map editor, do you forsee many addons being made for Battlezone?

[markin] The Map editor is somewhat of a sore point. We originally suggested that it might ship with the game but it does not look like that might happen. We are looking for a way to get it out there, it just might have to be a separate product or a patch.

[markin] Hey, everyone welcome Peter, our marketing Product Manager.

[Rapala] hey Peter

[DrunkOM] Hello Peter

[Gabilan] Hey Peter

[Enjolras] what may have to be a separate product?

[DrunkOM] The map editor

[missionyard] When can we except the play testers for battlezone to be announced?

[markin] Peter, you want to answer that....

[Enjolras] Probably a week from Monday -- that's when we'll tell everyone and also send out CD's (though that may be Tuesday)

[markin] How are we making the announcement? On our web page?

[Enjolras] We'll send out e-mails to everyone involved first.

[DrunkOM] How may applications have you recieved so far? People like to know their chances :)

[markin] I saw something on the page about there being a few thousand.
[DrunkOM] Ok

[DrunkOM] Moving along then ....

[End of transcript]
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