Battlezone Chat Transcript for February 07, 1998 Area-S : The Real Time Warzone http://area-s.gamestats.com Battlezone Center |
[DrunkOM] Welcome yet again [markin] I'd like to thank everone for coming. [DrunkOM] Our guest is Mike Arkin as usual. We will be taking questions for a little bit, then open it up today. [markin] I'd also like to thank all of you that have been helping us out lately. [markin] We are now days away from code release. [DrunkOM] [Agony[BZ]] How will both sides be balanced? I what areas will the CCA be stronger than the NSDF? Where will the NSDF have an advantage over the Soviets? [markin] I think that this is really a unit by unit thing. [markin] Basically as far as we can tell both sides are balanced well. [markin] Some units are stronger then others, but unlike a top down game, our strongest unit is.... [markin] The &Yhuhdfuf [markin] Just kidding. [DrunkOM] Hehe, That's a cool name [markin] Te strongest unit is the one that you are driving. [markin] Much different then Starcraft in that sense. [DrunkOM] [SLICK-] When will the two strategy teams play each other? Is the HEAT "tournament" going to be played before the code is finished and the game is released? [markin] We will announce what we are going to do about that soon. [markin] The heat stuff finally works well now. [DrunkOM] [thepuma] In the playtesting multiplayer how big of a role does sniping play? [markin] It really depends on the player. [markin] But you will notice that we added a sniper on/off switch. [markin] We did find that sniping could really shift things a bit. [markin] So we also made certian units not snipable like the walkers. [markin] It was just too easy to snipe them. [DrunkOM] [Sagan] Are there Time limits to all the missions, or could we just take the senic route to the Rusky base? [markin] In single player, the time limit is the natural time limit that warfare inflicts. [markin] You snooze, you loose. [DrunkOM] [thepuma] will BZ be hacker friendly, like quake? [markin] hack in the sense of cheating? [DrunkOM] I think so [markin] no, certianly not. [DrunkOM] What about for making mods? [markin] We have all the important files compressed and encripted and as well we CRC all the files that matter. [markin] Those of you in the MP beta, you can scpre big points with me if you figure out how to hack the game. [markin] do it and we will fix it. This ain't gona be another Diablo. [markin] In terms of making maps, there will be an editor included!!! [DrunkOM] [Loomer] Could you explain a little how the team games work in Battlezone? [markin] Err, no. [markin] Sorry, I have been busy playing simgle player and DM that I have not spent much time in strat games. [markin] But I will find out more about it for next time. [DrunkOM] [Boogiem0n] do you intend on making early rushes to the enemy recyler less effective? kinda like the grunt rush approach [markin] Well that is al down to playing style. [markin] All you really need to do to have some basic defense is to build a single turret. [markin] unlike top down games, you always have one good strong unit at the begining of the game to defend your base. [markin] Unless you suck. [markin] Then you are dead. [DrunkOM] [Sagan] Is there going to be a way to reconfigure the mouse buttons they same way as the keyboard? I didn't see this in the demo. [markin] Yes, sure. [markin] The demo was just done before all that stuff was in. [DrunkOM] [markin] Soon, probably next weekend. [markin] We are trying to code release this week. [DrunkOM] [thepuma] can you choose what unit you start out in? [markin] Yes, absolutly. [markin] And the MP vehicles are different from the normal SP vehicles. [DrunkOM] [Boogiem0n] are there any plans to add computer controled enemy teams to the stratgy mode? [markin] Not currently, but we are thinking about it. [markin] There is just not enough time. [DrunkOM] [Leviticus] At what stage of development do you think BattleZone would be at right now, if you had not landed the I76 engine? [markin] Good question. [markin] I'm not sure if the game would have taken longer to make, but it would not be as good. [markin] As much as people rag on I76, it allowed us to have a prototype of the game up and running very quickly. [markin] We were able to prove what 9months ago was seen as a risky idea. [markin] Then selectivly we were able to rewrite what we needed to rewrite to make the game look and play better. [markin] We completly redid the terrain, the renderer, the physics, the sound (with A3D 3D sound) and the shell... [markin] I'm not sure what is left. [DrunkOM] [Agony[BZ]] How are the MP vehicles different from the SP vehicles? [markin] Well, we have 2 or 3 varients of some. [markin] There is a AG version of some vegicles which is the Andrew Goldman limited edition model. [markin] ALso, there are Black Dog units. The Black Dogs are the rogue american unit that went a little crazy. [markin] Their vehicles have completly different weapon loadouts. [markin] My Favorite right now is the Gollum, which is the Soviet walker. [markin] Although we are toneing it down a bit to make it not so powerful. [markin] any more questions? [DrunkOM] [Sagan] Any plans for "power ups" like acceleration or faster turning speed? [markin] No, but there are loads of weapons. [markin] I think there are about 25. [DrunkOM] [Blokez] What type of coffee is served in the Activision coding lair? [markin] Err, Jolt cola. [DrunkOM] Coool [DrunkOM] That's good coffee :) [markin] ANd a big machine full of goodies. [DrunkOM] I don't think so [markin] And free Pizza every day 8-( [DrunkOM] Pepperoni and Garlic? [DrunkOM] [SLICK-] I haven't looked into it much, but can you assign your wingmen to use their weapons in an effective way? For example, if they're attacking a base will they understand to use cannon ammo instead of machine gun ammo? [markin] Well, we have tried to keep the units as smart as posible so you do not have to give them them really specific orders. [markin] The AI uses the weapons that it knows how to use effectivly. [DrunkOM] [Captain_G] if you were good with the I76 map editor, will you be able to switch to the battlezone map editor easily? [markin] I have never seen the I76 editor, but ours is completly different. [markin] Has anyone here used the BZ editor? [DrunkOM] I think Rapala is our only editor so far [markin] rapala? care to comment on the ease of use? [markin] I thought it was really simple. We are writting some instructions that will really help. [DrunkOM] [missionyr] In most cases it always seems that when a game is made by a company that company is already planning a sequal before the original comes out. Are there any plans for a Battlezone 2 or even an Expansion pack? [markin] That you will have to wait and see. [markin] I will say that the best selling games usually have sequels. [DrunkOM] [Blokez] If you paint the elevations, could you model in Vista and export as a DEM and stick in the editor? [markin] No, but I bet someone will make a converter! 8-) [markin] It really is easy to use. And with one key you can switch between the editor and the live game. [markin] So you can make a ramp and jump into the game to test it out and see if it is right. [DrunkOM] [Alien_Fet] Can you ali with other people in multi play? [markin] Yes absolutly. [DrunkOM] [WeirdoX] I'm assuming you guys are talkin' about the map editor -- on an average, how big are the map files? [markin] I'm not sure, but I do not think very big. Maybe a few 100K. [markin] hold I'll check. [markin] looks like anywhere from 150-700K unzipped. [markin] I'm sure that we will have new maps on our site like DR. [DrunkOM] The editing question? [markin] huh? [DrunkOM] [Ramius] how easy is it to create mod's, TCs, and PCs for the game? [markin] I guess we will see! 8-) [markin] I'm sure that any game that is popular enough, someone will make all that stuff. [markin] Look at doom, there was no editor, but people hacked it up and made their own. [markin] I played alien doom for weeks, I though it was the greatest thing in the world! [DrunkOM] [Eutropian] What features which you wanted to get into the fullver of BZ won't make release? Will you include them in patch or expansion form? [markin] Well, every game has features that do not make it in. [markin] Not always for time either. SOme features could ruin the balance or slow the game over the internet. [markin> Soem features, we just can not agree if they would be good or not. [DrunkOM] Alright. That's all for this week. We'd like to thank Mike for coming out again this week. [markin] We will have to see. Right now, we are jsut trying to close the last few bugs and ship the darn thing. [End of transcript] |
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