Andrew Goldman! |
Welcome Andrew to what is lovingly referred to as the Looming
Inquisision! Take a seat there, and lets get started! First off we
usually start by asking the person the technical details.. you know
like what you did on Battlezone... who you are... where you worked.. your
PIN number for your ATM.. yknow.. so why not fill us in? I was the Director which meant I was responsible for managing the
overall creative process of making Battlezone. I also had to make sure that
Mike had enough toys in his office to entertain his guests and to ensure
that they were all child safe.
Ok, I ask alot of people on the team this question, but It is
always nice to hear everyone's individual respone.. and not the corporate
one that the web team have memorized. Battlezone has been receiving so
much sweet love from all the computer magazines, online mags, the fans,
and also and probably more importantly my little brother. What do you
think of the phenominal reaction to BZ? I didn't realize that this had gotten as far as your little brother.
That truly puts this over the edge into the realm of a phenomenal reaction.
I've had a ton of fun with Battlezone, and it is insanely gratifying to
hear that other people are enjoying it as much as I have.
What do you think was your most memorable experience during the
creation of Battlezone? It is hard to single out one experience that would be the most
memorable. We faced a lot of hurdles in creating a first person action strategy
game. In fact at the start, it seemed like everyone told the team that we
would never succeed in blending action and strategy. I think the combined
pressure of making the game and the challenge that people thought it
could never be done, pulled the team together into this incredibly
collaborative and tight knit group that I'll always remember. The final reward was
hearing from all of the people who doubted the project when we
released the demo. They all happily ate their words.
Do you ever look at other similar games in the RTS genre and say,
man.. BZ is just way ahead of those games. When I look at the broader RTS market, I see Battlezone as different
from all of the other games that are out there. I love traditional RTS
games, but they provide a different experience. As people move in a
direction that competes more directly with us, then we can talk about how far ahead
we are. The Battlezone team is not standing still. We've learned a ton from
making this game.
Keeping in that same line, what do you think the future of RTS
gaming is? I am a big proponant of RTS games, as many people know, and I
think it's because of the excitement and ensuing chaotic mega struggles
that can only be found in a good RTS! What do you think? I think the future of RTS is huge. I can get lost in an RTS game for
hours and not even realize how much time has passed. The raw game play
dynamics - "the chaotic mega struggles" - it is just so much damn fun.
Battlezone and TA have shown that the future is 3D. I think there is a long way to
go in building out the game play for 3D worlds. AI is going to need to get
much much better.
Did you know that it is illegal to slam your car door in
Switzerland? That's pretty strange huh? how about chewing gum in Singapore?
Out of all the features of Battlezone, which one are you most
proud of? What feature makes you go, "Damn.. I'm so swank, I thought of
that myself... and look there it is in the game... and it totally kicks
ass!" The interface was always the biggest challenge, and I'm incredibly
proud of the solution that we came up with.
There has been a big push in the industry to recreate some of the
classic games of the past. What do you think about the entire
renovation process of older games? And also, wouldn't you just love to see a
Dig Dug 3d? That would Rox0r!! Remaking Battlezone was a dream job, but we made the choice to remake
it in
a way that really added to the classic game. I hope that as people
remake
other classics, they'll do more than just shovel them in a box
I'd
love to
see River Raid.
Do you ever find yourself going down to Mike's office just to
play
with Vacuum man? Are there any other toys in Mike's office that are
cool? Just the other day I was playing with Mike's Stretch Armstrong. The
thing
snapped and went flying across the office smacking him in the face.
He got
a black eye, which was okay because he thought it was really funny.
But
then he had a date that night. A date that he had been looking
forward to
for about a month. When he went to pick her up, she was frightened by
the
black eye and ran into her house never to be heard from again.
Needless to
say, I'm not allowed in Mike's office anymore let alone to play with
any of
the toys.
Finally, as we wrap this up, is there anything you would like
to
say to all the BZ around the world? I'll see yah in the chaotic mega struggle. |
Battlezone is a trademark of Atari/JTS Corporation ©: 1980, 1997 Atari/JTS Corporation. All rights reserved. Licensed by Activision. |